Today, the United States is awarding an unprecedented number of contracts to Private Military Corporations (PMC) in an effort to maintain its presence worldwide. Since the Vietnam War, this number has increase ten fold and is only rising. As the clear cut flow of the chain of command blurs and the military responsibilities of a nation slipping out of its own control, it is getting hard to tell who really holds the power.
As ex-Army Rangers now turned contractors for a PMC, ARMY OF TWO challenges you to fight along side your team-mate on missions developing and using the combined skills necessary to become the deadliest TWO man military outfit. Whether with a live player or ARMY OF TWO’s unique partner AI, ARMY OF TWO delivers a revolutionary new way to play an action shooter.
From TWO man sniping to parachuting, players will experience action-packed scenarios where they will have to use their wit, strength and an arsenal of shared customizable weapons to successfully defeat their enemies and complete the mission at hand.
On or offline, players can seamlessly transition from AI to a live partner as they fight their way through war, turmoil and a conspiracy so vast it threatens the entire world. When one man is not enough, it’s going to take an army of two to save us.
Name: Army of Two
Genre: Cooperative Shooter
Platform: Playstation 3, Xbox 360 (reviewed on Playstation 3)
The second half of 2007 gave us the release of some of the most impressive and genre-changing games we’ve seen in such a concentrated period of time. Mario Galaxy changed the way we look at platformers, Uncharted: Drakes’s Fortune blew away other action-adventure titles, and Assassin’s Creed proved what “next-gen” could really mean. But there was no genre that experienced greater evolution from this mini-Renaissance than shooters. Portal, Call of Duty 4, and Bioshock all showed that there is much more to the current systems’ potential to make a completely new gaming experience than just better graphics and higher quality audio.
But there was supposed to be another entry in the Great ’07 Shooter Revolution. An entry from EA that was going to revolutionize cooperative gameplay forever. That game was Army of Two. Well, after a three-month delay for some additional polishing, Army of Two has finally hit the market in a stunning display of bravado, jingoism, and moderately entertaining gameplay. Like seriously, this game would excrete testosterone from a dongle if such a thing existed. And while it does bring to reality some of the promise and potential that has become almost expected from big-name shooters, it also has some problems that make it positively underwhelming.
Frantic and fun, Fat Princess pits two hordes of players against each other in comic medieval battle royale. The player’s goal is to rescue the beloved princess from the enemy fortress. There’s a catch, though: the player’s adversary has been stuffing her with her favorite cake to weigh her down and it will take most of your team working together to carry her back across the battlefield.
Players can switch between five different character classes literally at the drop of a hat. Each fortress includes machines that crank out different character hats, including The Ranger, The Worker, The Priest, The Mage and The Warrior. The name of the game is balance and cooperation, whether it is flinging another player over the enemy’s walls with a teeterboard, healing him while he charges into battle or adding muscle to carry the princess to safety faster. Supporting a single player campaign and various multiplayer modes for both online and offline, there is something fun for every player in Fat Princess.
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