Set in the near future, the Battlefield: Bad Company single-player campaign drops gamers into a dramatic Eurasian conflict. As part of a squad of four soldiers, players risk it all to go AWOL on a personal quest for riches and revenge. Featuring a dramatic storyline flavored with dark humor, Battlefield: Bad Company leads gamers far from the traditional frontlines on a wild ride with a group of renegade soldiers who decide that sometimes the gratitude of a nation just isn’t enough.
The Battlefield: Bad Company cinematic single-player experience captures the freedom and intensity of the franchise’s legendary multiplayer sandbox gameplay in a dynamic world where nearly everything is destructible. Gamers have total freedom to be daring and innovative, adapting to and tackling challenges in unexpected “Battlefield-style” ways. Create sniping positions by blowing out a piece of a wall or drive your tank straight through a small house – anything can happen on an ever-changing battlefield, forcing players, their teammates, and enemies to react accordingly.
Battlefield: Bad Company also features a full suite of the franchise’s trademark multiplayer gameplay, supporting 24 players online.
Battlefield: Bad Company is the first game built from the ground up for next-generation consoles using DICE’s bleeding-edge Frostbite game engine, delivering unrivaled graphics, effects and gameplay.
Name: Battlefield: Bad Company
Genre: First-Person-Shooter
Platforms: Xbox 360, PlayStation 3 (Reviewed on Xbox 360)
Battlefield: Bad Company is the first entry in the Battlefield series made specifically for consoles. Unlike Battlefield: Modern Combat which came out a few years back, Bad Company was constructed from the ground up with the Xbox 360 and PlayStation 3 in mind, and because of this the game is drastically different from its PC brethren. Since it was announced, gamers have been looking forward to the quirky plot, airtight gameplay, and destructible environments promised with the inclusion of DICE’s new Frostbite engine. However, many thought that being able to destroy a few walls was more of a gimmick, and that the game would end up becoming repetitive fast. Now that the game is out, I can promise you that these fears are off-base, and the game definitely lives up to the standards DICE’s Battlefield series has always maintained.
Destructive environments don’t feel tacked on or gimmicky in the game, and being able to destroy walls significantly alters the gameplay for both the single-player campaign and online multiplayer. The aspect of “cover,” which has been becoming more and more important in this generation of shooters, is completely twisted around, and hiding behind a wall for too long can be as dangerous as running down the middle of the street. Nearly everything in the game can be blown apart with the proper tools: grenades, rockets, and all types of explosions will send rubble flying in every direction, leaving a building with nothing to speak of other than a frame.
Acclaimed game creator Michel Ancel and the Montpellier studio have teamed with Academy Award-winning filmmaker Peter Jackson and visual-effects company Weta Ltd. to develop Peter Jackson's King Kong The Official Game Of The Movie.
Capturing the imagination, vision, and emotion of this epic, you will delve deeper into the film, playing as both Jack Driscoll and the great Kong himself. Experience these alternative viewpoints to truly feel the tension of the adventure.
You are U.S. Army Ranger B.J. Blazkowicz. The Office of Secret Actions has assigned you to investigate strange rumors of occult activity and genetic engineering. You are about to embark on a journey deep into the heart of the Third Reich to battle the most horrific creatures ever unleashed. You must face zombies brought back from the dead through dark magic and destroy mutants created through twisted science. All the while there'll be legions of Nazi soldiers battling to win the war.
In multiplayer mode, join the blitzkrieg in an Axis vs. Allies online world war. It's critical for your team of soldiers, medics, engineers and lieutenants to move like a well-oiled war machine. How well you work together when you're under the gun of an impossible mission and intense opposition will determine your ultimate success - or failure. Are you brave enough?
Featuring the brand new full-length ‘Assault on Dark Athena’ campaign, an HD remake of the classic ‘Escape from Butcher Bay’ and multiplayer options including the unique Pitch Black mode all on one disk, The Chronicles of Riddick: Assault on Dark Athena will deliver an incredibly rich experience to gamers following its worldwide release.
Realism. Intensity. Relevance. Temperatures and tempers are rising. Boiling Point: Road to Hell is set in the intense tropical heat of the South American jungle, where players take Saul Meyers, a decorated Legionnaire, way beyond the limit of any man's patience. Saul has reached his point of no return - his life threatened, his family compromised – he’s a desperate man, ready to take matters to the ultimate extreme to protect the life of his daughter, Lisa.
First Brothers In Arms for the DS System: Exclusively designed for Nintendo DS with easy-to-use, stylus-based controls such as using the Touch Screen to aim, with the camera following the stylus.
Impressive, Realistic 3D Graphics: Incredibly detailed environments with highly believable characters and enemies, cinematic camera angles, and great animation.
Drivable Vehicles: Drive a recon car or a Sherman Tank. Use a wide range of weapons such as bazookas, sniper rifles, grenades and more to destroy your enemy.
16 Missions and Three Different Campaigns: Relive the intensity of WWII through three different campaigns, from Normandy to North-Africa and Ardennes.
Redesigned New Multiplayer Experience: Fight major multiplayer battles with three of your friends in different multiplayer modes, including Deathmatch and Team Deathmatch.
Contextual Movements: Gameplay adapted to the Nintendo DS hardware with auto-cover behind walls or auto-recovering life system.
An Unrivalled Sense of Drama: Experience a stronger emotional factor, due to the third-person view and dialogue between soldiers.