Featuring a re-written gameplay engine, EA SPORTS Fight Night Round 4 will add a variety of fighting styles and boxer differentiation to authentically emulate the greatest fighters of all time. Pressure your opponent with the brawling inside style of young Mike Tyson, bobbing and weaving to set up powerful hooks and uppercuts. Capitalize on Muhammad Ali’s reach, hand speed and fleetness of foot to bewilder your opponent with lightning fast jabs and straights from the outside. For the first time in history, EA SPORTS Fight Night Round 4 gives you the opportunity to pit these legendary heavyweights against one another and name a true champ.
No fight will be the same with an all-new physics-based animation system that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement. The new physics system allows for missed punches, glancing punches, knockout blows and for the first time ever, rough and tumble inside fighting. Fatigue, adrenaline, footwork and timing all come into play as you hammer away at your opponents.
For many gamers, Fight Night Round 3 was one of the most jaw-dropping gaming experiences of all time. It was one of the first games that showed what the current generation of consoles could do, and to many, it’s still one of the best looking titles of all time. It also did a better job of emulating the sweet science of boxing than any game before it, and made for some incredibly fun head-to-head fights. The studio that made the game, EA Chicago, went out of business shortly after beginning work on Round 4, and the project was moved to EA Canada. Rather than building off the previous offering, they constructed an entirely new engine that focuses more on speed and physics than parrying and haymakers, and the results are simply spectacular.
While many of the best elements of Fight Night Round 3 are present in Round 4, the fighting mechanics are significantly different. Jabs, hooks, and uppercuts to the head are the same, but body punches have been changed. A quick flick of the right analog stick to the left or right will throw a low hook at your opponent, and a quick motion back diagonally will throw a low uppercut. Instead of swinging the stick back, then forward to throw haymakers, the Right Bumper acts as a haymaker modifier, adding power to any of your punches at the expense of hand speed. It doesn’t feel as natural as it did in the last game, but it serves to de-emphasize the haymaker and increase the speed of the game significantly. The parry mechanic from the last game has also been removed, with a more organic countering system that rewards players for dodging punches and blocking at just the right time. Again, this speeds the game up, and avoids the parry-fests into which Round 3’s matches often deteriorated. Computer-controlled fighters seem to have an advantage when it comes to the countering system, and opponents will occasionally counter punches almost before they’re thrown, but overall, the mechanic is a big improvement over its predecessor. These seemingly small changes have transformed Fight Night Round 4 into an even more convincing boxing simulation than its predecessor, but have taken away a certain sense of control. Rearing back for a massive haymaker may have been tactically unsound in the last game, but it gave the feeling that you had total control of your boxer’s arm. That feeling isn’t as strong in Round 4, but it’s easily a fair tradeoff for the game’s true-to-the-sport feeling and blistering speed.
The main complaint about Fight Night Round 3 was its feature-poor career mode. Round 4 gives players a bit more to do on their road to the belt, but it’s still a bit on the thin side. In addition to scheduling fights, you’ll need to put your boxer through various training mini-games in order to increase his stats. These training games, including heavy bag, sparring, and the double-ended bag are more relevant to the sport than the last game’s generic training exercises, but they feel somewhat unbalanced. Early on, you’ll find that your boxer’s stats simply aren’t high enough to complete many of the challenges. Fortunately, the trainings can be skipped, albeit at the cost of reduced stat increases. Several other tweaks, like instant rematches against rivals and a “Pound for Pound” ranking, help flesh out the career mode, but it still feels like there’s plenty of room for improvement in the future.
In addition to Legacy Mode and exhibition matches, there are several online modes of play, and each is a blast to play. There are standard quick matches, which are perfect for a pick-up-and-play online experience, but the real star of the online suite is the World Chapionship mode. This mode allows you to create a custom character, assign him to one of three weight classes (light, middle, and heavyweight), and pit him against other online fighters in a bid to become a holder of one of three belts per weight class. This is essentially a twist on the standard Ranked Match found in most games, but the online rankings, which are displayed in the menus by default, along with the use of only created characters, makes players feel like they are truly chasing a belt, and not just fighting for experience points. Both online modes perform like a dream, with hardly any signs of slowdown. In a game with action as fast and precise as Fight Night Round 4, a solid framerate and connection are essential, and EA has done a fantastic job of ensuring that players will very rarely have anything to blame a loss on but their own lack of skills.
Character customization has received a much more significant upgrade, and it’s now on par with some of the best custom character creators in the industry. Fight Night Round 4 includes support for EA’s Gameface technology, which allows players to map their own face over their pugilist’s. The effect is pretty impressive, and takes far less time than previous games that utilize the technology. Of course, even with a pre-made face, you can still tweak every aspect of your boxer’s appearance, from nostril width to eyebrow shape, and even make limited body modifications. Whereas in the previous game, you could buy pre-made trunks, gloves and boots, Round 4 allows you to customize every piece of clothing, down to the mouthguard, using an intuitive and somewhat ingenious interface. This allows for far more options for your fighter, further immersing the player in a boxing world where he is the main attraction.
If the 45+ boxers that come with the game and whatever fighters you create on your own aren’t enough, created boxers by other EA Sportsworld members are available by extremely quick download. These downloaded fighters can then be used in any mode except World Championship mode, and can be inserted into Legacy Mode as fighters you’ll face on your way to the top of the rankings. There are already some brilliant creations online, ranging from expected sluggers like Rocky Balboa, Evander Holyfield and Glass Joe, to less likely pugilists like Borat and Barack Obama, and with more and more real and fantasy boxers going up every day, the game’s roster is becoming almost infinite. You can also upload replays of your best knockouts for others to view and rate.
Just like Round 3 was, Fight Night Round 4 is a visual powerhouse that features some of the best character models in the business. Every boxer in the game is an almost photorealistic rendering of their real-life counterpart, and looks stunningly life-like in motion, complete with facial damage, rolling sweat, and muscles that contract and expand just the way they should. This is aided by a physics system that knows when punches should glance off, when they should get tied up with the opponent’s gloves, and when they should connect. Realistic punch physics make the in-ring action extremely fluid and believable, and there are times when the action is nearly indistinguishable from real boxing. This is most striking when viewing replays, which showcase the game's spot-on physics and collision detection. You'll almost never see punches clip through opponents or "phantom punches" that do damage without actually connecting. With so much riding on the game's physics engine, it's imperative that everything work exactly the way it should, and in Fight Night Round 4, it does. The rings and arenas in which you fight look great as well, with great lighting effects and a dense, reactive crowd, and the in-ring audio features all the glove-on-flesh sounds you’d expect. Joe Tessitore and Teddy Atlas provide the play-by-play for the game, and while it sounds somewhat more natural than in the last effort, it’s still repetitive and often ill-fitting or confusing. The game’s soundtrack is another low point for the audio, and many gamers will quickly tire of the seven or eight tracks that repeat during menus. Luckily, there’s also an EA Sports ticker and radio broadcast to break up the monotony, and custom soundtracks can be used when you get sick of that awful Afrika Bambaataa song.
There is still room for improvement for the Fight Night franchise, but just like Round 3 did, Round 4 elevates the series to a new high, and sets a bar that no other boxing series is close to approaching. It’s faster, more dynamic, and more fun than the previous offering, and it does a better job of emulating its sport than just about any other game out there. There were concerns whether EA Canada could improve on the success of the last game, but luckily for us, they managed to surpass EA Chicago’s efforts in just about every way that matters. It’s a great single-player experience, an even better multiplayer experience, and the best boxing game in the world.
This Blockbuster-exclusive, devilishly themed demo disc is designed to scare up some fresh fun for the Xbox's Outlaw Volleyball. Similar to the previous year's Outlaw Golf: 9 Holes of X-Mas, this 2003 Halloween season release acts as a demo of Outlaw Volleyballfor those who haven't tried the game, and offers some new content for those who have. This stand-alone game disk features four of Outlaw Volleyball's shapely female characters (many of whom have already demonstrated a penchant for revealing apparel) in new Halloween costumes, and a new volleyball court, which is overseen by Old Scratch himself and set smack in the middle of hell.
Slip on the golf shoes, step out on the course and tee it up on the PLAYSTATION®3 with Hot Shots Golf® Out Of Bounds. Rip a 300 yard drive down the middle the fairway or go pin hunting on those tricky par 3s. No mulligans needed as Hot Shots Golf® Out of Bounds is all about having fun and enjoying the most entertaining and over the top golfing experience imaginable. So come on, step up and give it your best shot.
NCAA Football 2002 takes the same graphics, gameplay, and physics engines as Madden 2002 and adds the unmistakable feel of college football. The game plays exactly likeMadden with slight improvements to the already strong graphics. You can choose from 144 NCAA teams (117 Division 1-A and 27 Division 1-AA) and compete in one of the 26 postseason bowl games, complete with corporate sponsors (FedEx Orange Bowl). Stat junkies are sure to love this game; in addition to the usual performance stats, it keeps track of AP top 25, coach's top 25, BCS rankings, All-American awards, and more.
As mentioned earlier, the gameplay is identical to Madden's. It has a high degree of realism that purists will enjoy, but fans of faster, arcade-style games might not care for. This is one of the few games that uses every button on the PlayStation2 controller--casual gamers might be intimidated by the complex controls. Also like Madden, there are a number of unstoppable plays that can nullify any defense. From a technical standpoint, this game doesn't offer enough improvements to warrant its purchase if you already ownMadden. However, if you don't own Madden or love college football, this is the game to buy.
Look no further than Sega Sports’ NFL 2K3 if you're seeking a more than worthy alternative to the established Madden football franchise. The game’s superb graphics alone are enough to draw in any fan, but its in-depth gameplay realism and ESPN broadcast presentation easily rank this as the finest football game Sega has released to date.
Thanks to its smarter-than-average artificial intelligence, NFL 2K3 sports a somewhat steep learning curve that requires sound football simulation instincts. Knowing your team’s strengths and weaknesses will ultimately be a big help if you hope to win at the game’s advanced levels. Be prepared to mix up your play calling and make adjustments instead of thinking the same old reliable plays will get the job done. Of course, practice mode is always there if you need to work the kinks out of your game plan and master the multitude of offensive and defensive sets at your disposal.
Graphically, sports games don’t come much better looking than NFL 2K3. Among the highlights: player animations are amazingly realistic and lifelike, and a wide array of facial emotions appear that are relative to game scenarios; stadiums are painstakingly re-created to take on almost postcardlike feel; and replays access a wide variety of angles to put you right on the field or in the stands.
One area in which NFL 2K3 easily aces Madden is its game commentary. As part of the game’s ESPN broadcast presentation, announcers Dan Stevens and Peter O’Keefe call every bit of the action in varied detail. Their comments are far removed from stale Maddenisms, offering worthwhile play breakdowns, player assessments, and quips that don’t make you wince in disgust (at least not too often). Stevens and O’Keefe, along with the crowd, will let you hear about it when you bite it on the field.
Madden 2000 Madden NFL 2000 delivers the most in-depth NFL football experience on the PlayStation with all-new motion-captured hits and user-controlled moves including breakable wrap tackles, gang tackling, diving catches and new TD celebrations. Revolutionary polygon player models, scaled to NFL players' actual height and weight, show every devastating hit and user-controlled juke moves in amazing detail.