Operation Darkness

Genres
RPG,
Strategy,
Turn-based
Released on
Xbox 360
Dev
Success
Pub
Atlus
6.0
As rated by Gamervision

Enter an alternate WWII-era world where history and fantasy collide! Leading an army of ruthless officers and unearthly creatures, Adolf Hitler marches through Europe, leaving behind a trail of death and destruction. With his powers on the rise and his armies on the move, it falls on you and your team of elite soldiers to cut deep into the heart of the Third Reich and strike a fatal blow to Hitler's ever-growing legion of evil!

Media
View All
» « Page 1 of 0
Review

Game: Operation Darkness
Genre: Strategy RPG
Platform: Xbox 360



Ever since Operation Darkness was announced for the Xbox 360 last year, I was both excited and hesitant about the game. On the one hand, the 360 could use some variety, and an Atlus-published strategy RPG would really help the console become more than just a first-person shooter machine. On the other hand, while I am a big fan of Atlus, they have had some misses, and I’ve never spent a lot of time with the strategy genre. Still, I eagerly awaited the game’s North American release, and the result was a fun game with a few too many flaws to truly achieve greatness.

Unlike many strategic RPGs set in fantasy worlds, Operation Darkness is set during World War II, and takes place on the battlefields of that epic war. The story is initially told as a series of history lessons, complete with black and white footage of soldiers gearing up for war. The game focuses around a group as soldiers known as the “Wolf Pack”, and once the supernatural elements of the game come into play, you will understand why. At its core, gameplay is on par with that of other tactics games: characters move in turns based on their speed stat, and can either make an attack or use an item on their turn in addition to moving.

At first glance, there are many good things about Operation Darkness. The fights take place on huge battlegrounds, which can seem overwhelming at first, but makes each confrontation that much more rewarding. Though the battles take considerably longer than other games in the genre (many skirmishes easily exceeding an hour), the time flies by fairly quickly with the easy-to-learn and surprisingly addictive gameplay. In addition to standard attacks, characters have some other options, like the very cool ambush attack that allows a character on the defensive to automatically shoot any enemy that comes near him or her. Later in the game, certain characters develop more unique skills that come in handy when fighting Nazis, vampires, and vampire Nazis.



While I wish that I could continue on a positive note, there are, unfortunately, a number of things that Operation Darkness does wrong. First of all, the camera is extremely problematic. The stages are too large to use the standard overhead view, which would be fine if the camera didn’t randomly turn in the complete opposite direction. The player can rotate it at will, which helps, but it is easy to lose track of where you are and where you are looking, which can be annoying. If there was some easier way to change the view, that would have been nice. The difficult camera is not enough to make you stop playing, but it is annoying enough to warrant a complaint.

There are also a few fighting elements that developer Success probably thought made the game challenging, but I personally found inexcusably frustrating. If any of the eight members of the Wolf Pack gets killed during a battle, it’s an automatic game over. Being that each character can only hold a handful of items at one time (and this includes not just healing packs, but ammunition as well), it’s very easy to run out of health restorers during a fight. Therefore, if several members of the opposing side manage to take out one of your characters, you have to start from your previous save point. It’s easy to lose an hour or more of progress this way. Imagine playing a Final Fantasy game and getting a Game Over every time one of your players was knocked out in battle, and you’ll get the picture.

On a similar note, you can recruit other soldiers to join your team for certain battles, and they can level up and gain skills just like the regular Wolf Pack members can. However, if one of these recruited characters is killed in battle and not revived by the time it ends, he or she is lost forever. That’s right—that guy you just spent 20 hours leveling is gone, and you have to recruit another level one player and start all over. This wouldn’t be as aggravating if every character had the power to revive another, but this isn’t the case. In fact, only one of the team is capable of revival, assuming he is within a very close range of the fallen. Since it is quite easy to be taken off-guard with the number of reinforcements, tanks, and hordes of zombies sent your way, this makes for far more Game Overs and restarts than should be necessary.



Graphically, it looks like the game should be on the PS2. In fact, I spent a lot of time wondering why this game was even on the 360 to begin with, since Atlus has done so well on the PS2 in the past. Most of the dialogue is done in the same way as previous Atlus games, with a generic profile image of the character appearing alongside some text. There is voice-acting, but it is definitely not one of the game’s merits. While the environments are large, there is nothing to make you take a second glance.

I can overlook the average graphics, the camera mechanics, and even the sub-par voice-acting. What I can’t accept is that the story, which was supposed to be the most interesting part of the game, is just plain boring. When you’re not getting a generic history lesson straight from the WWII film reels, you are subjected to cheesy dialogue. Even the supernatural elements of the game can’t save this one, and I found myself quickly clicking through the narrative so that I could just get on with the next battle. No matter what genre the game is, I believe that there should always be a decent storyline behind it, but in a game of this nature, it is inexcusable. It’s just appalling that so little effort was put into making Operation Darkness a memorable tale.



There are two ways that the failings of Operation Darkness can be looked at. It could be indicative that Atlus needs to stick with standard RPGs on last-gen systems, or it could be seen as a fun but flawed first attempt at a next-gen title. As an optimist, I’ll hope for the latter, although only time will tell if that is the case. I honestly had a good amount of fun playing this game, found the battle system somewhat addictive, and there were times when two hours flew by like minutes while trying to eradicate the supernatural Nazi force. However, as a reviewer, I can’t ignore everything that this game does wrong, and it does have very many problems. As a discount title or a rental, this game might be worth your time and money, but $60 is way too much for a game that falls so short of the greatness it could have achieved.



 

Related Articles:

New Operation Darkness Trailer

Operation Darkness Coming This June

Atlus Coming to 360

Read Full Review Sarah Tue, 08 July 2008 12:27PM 1 Comments
Gamers
» « 1 of 0
View All
NO MATCHES FOUND
Related Games
» « 1 of 1
  • Dynasty Warriors 4: Empires

    Dynasty Warriors 4: Empires is the next phase in the amazing game saga. The warriors return with more epic battles and scenarios, devastating Musou attacks, and new modes of play. Dynasty Warriors 4: Empires will rewrite the rules of Tactical Action -- this time, the empire you build will be your own! New two-player Vs. Mode and Tactics system Three new character models and voice sets, for creating a custom character that leads your army to victory

  • Borderlands: Mad Moxxi's Underdome Riot

    Mad Moxxi's Underdome Riot is an add-on pack for Borderlands that includes a new cooperative arena game mode and a stash to store your gear. Are you god's gift to gun fights? Think you're the best? Wanna prove it? Then help us celebrate the grand opening of Marcus Bank (a subsidiary of Marcus Corp) by killing hundreds and hundreds of people in Mad Moxxi's Underdome Riot, the only competitive arena around where your next of kin can be assured that you're coming back famous . . . or not at all.

  • Dai Senryaku VII: Modern Military Tactics

    Dai Senryaku VII: Modern Military Tactics you'll jump onto a 3D battlefield for the ultimate test of battle. Attack on land, sea and air while taking everythign into consideration: distance, terrain, firepower, armor -- They are all pivotal factors and a successful commander neglects none of them. Command an entire military force with the most modern technologies of war. Don't hesitate and don't second-guess, either one will leave you enemy and opening to destroy your army.

  • Defender of the Crown

    King Richard has been slain and all of England thrown into civil war. Only one person can lay siege against the enemy and outwit the vile Normans to restore order to the war-torn land. In this one-player, arcade-style action combat and strategy game, players must face their foes on the battlefield or in grand tournaments of chivalry.
    Players enter majestic tournaments where they joust for fame, fortune, and land, and engage their rivals in intense sword-fighting duels and castle- shattering catapult sieges. Whether players are rescuing beautiful damsels, crushing their rivals in battle while defending their territories from invasion, or building their armies and reputation through a stunning variety of arcade sequences, victory will not come easily. Skills, swordsmanship, and military prowess will be severely tested as players battle to save England and win the love of many a beautiful damsel.

  • Champions: Return to Arms

    If you're not familiar with Snowblind Studios' delightful game engine (first seen in Baldur's Gate: Dark Alliance), you are missing out. It has received much critical acclaim, and for good reason – this core technology has made some of the best action/RPGs of the last several years. While other developers have licensed this engine for use in their own games, Snowblind has taken them all to school on how to squeeze the most juice out of it. Return to Arms is a visually stunning game in every way, and a lot of my issues with the first Champions of Norrath have been addressed. It's a pity that there isn't really anything in RtA that moves the genre forward or breaks from convention in any way.

    All of the standard action/RPG elements are present and accounted for, and for the most part are done with a level of polish and flair rarely seen. Leveling up each character can be done in a nigh-infinite number of ways, since each one has a multitude of skills to develop or ignore at your choice. Bosses drop fatty loot to collect and power up your avatar with, and completing challenges (which become unlocked after finishing a stage) unlocks new online maps as well as hooking you up with bonus stat and skill points. These challenge rounds are easily the most interesting new element of RtA, with nonstandard objectives or restrictions that make you use your gaming skills or solve puzzles to emerge triumphant.

    Every single change from the original Champions of Norrath is a positive one, as far as I can tell. The removal of random maps sounds like a bummer, but the result is that each level is designed much more tightly and flows better than before. Skills have been rebalanced and seem to be a bit more even, and the two new classes offer unique and fun styles of play. And, as has been mentioned, the latest revision of the Snowblind engine is amazing. Textures give a startling illusion of depth to surfaces, lighting changes give each area a different feel, and the excellent particle effects really bring the flashy spell animations to life. Plus, even though I've been seeing it for the last few years, I still have to stop and marvel at the water this engine can render out.

    The icing on this cake of fantasy hack n' slash goodness is the amount of content available. Between the four difficulty modes (which are designed like Diablo II's, where you can start the next mode with your powered-up hero after clearing the one before), co-op and competitive online multiplayer, and the seven playable classes, there is an awful lot of game here to adventure through. Whether or not you'll be sick of cleaving orc heads before you finish it is another matter entirely, but rest assured that this is no weaksauce 10-hour quest with little replay value.

    All of this high-heaped praise begs the question of why isn't RtA the must-have fantasy epic of 2005. The answer to that is simple: Though everything is very well-done, it's difficult to shake the feeling that I've been playing this same game since Diablo came out on PC in 1997. The core concept of bashing skulls and gaining levels and loot is still strong as can be, and I had a lot of fun with RtA, but the foreshadowings of a Dynasty Warriors-like rut are clearly visible. It's rare to see a sequel that does this little to shake up the gameplay formula of the original, but with that being said, anyone who enjoyed the first Champions title or either of the Dark Alliance games will find a lot to love here.