Rise of the Argonauts

Genres
Action,
RPG
Released on
PC
12/16/2008
Released on
PlayStation 3
12/16/2008
Pub
Codemasters
Released on
Xbox 360
12/16/2008
Pub
Codemasters
5.0
As rated by Gamervision

With deep exploration and epic quests, players will take the role of Jason, King of Iolchis, and battle alongside iconic mythological heroes including Hercules, Achilles, Atalanta and others. As Jason grows from young king to true legend, set sail aboard the Argo and explore the vast Aegean – a dynamic world of islands filled with shining cities, lush jungles and deep forests.

Gamers will leave their mark on ancient Greece as they engage in heart-pumping, lethal, blood-spurting combat against hordes of enemy warriors, ruthless beasts and truly formidable mythological creatures. Whether Jason is lopping off heads or cutting warriors in half with his sword or if Hercules is wrestling with giant beasts, the intense action in Rise of the Argonauts™ will leave players wanting for their next confrontation.

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Review

Name: Rise of the Argonauts
Genre: Action, Role-Playing Game
Platform: Xbox 360, PlayStation 3, PC (Reviewed on PS3)

Rise of the Argonauts is like a brilliant story written by a terrible author; filled with technical issues and poor design choices that will have you questioning why the game was rushed for a late-December release when it obviously would have been better suited to a mid-year release and the extended development time that would entail. The plot, fueled by cutscenes and dialogue trees similar to Mass Effect’s, is genuinely interesting, following King Jason after the assassination of his wife Alceme. Jason vows to find a way to bring her back to life, assembling a group of followers along the way who fight with him in battle. Hercules, Pan, Achilles and others fill the ranks of the Argonauts, fleshing out the universe and giving the game a proper Greek feel. 

The issues with the game aren’t the stories, and in many ways the easiest way to describe the problems with Rise of the Argonauts is to remember the issues with Atari’s Alone in the Dark. Where Alone in the Dark failed at telling an interesting story and having functional combat, Rise of the Argonauts succeeds, and where Alone innovated and was technically sound, Rise fails horribly. Both were inches from brilliance, but stunted by design follies and dropped from contenders for game-of-the-year awards to disasters. It isn’t hard to see where many of the good ideas in Rise of the Argonauts came from, and it’s equally as easy to see where they went wrong.

Read Full Review Coop Fri, 09 January 2009 03:19PM 0 Comments
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