Publishers Fleeing "Hardcore" Wii Development?

Last week, Gamervision had a talk with Jools Watsham, owner and game director for Renegade Kid. For those who don't know, Renegade Kid is one of the few developers known for their "hardcore" Nintendo games, the most recent of which were Dementium and Moon on the Nintendo DS. When asked about their first Wii title, Son of the Dragon, Jools's answer was interesting to us, though not all that surprising. Here's an excerpt:
Whatever happened with Son of the Dragon?
The original project was slatted [sic] as a Wii / DS combo, but due to the sales of "hardcore" games on the Wii it was cancelled by the publisher.
That's right, it appears that at least one publisher is canceling any "hardcore" Wii games, and, to be honest, who could blame them?
It's no exaggeration that hardcore Wii games don't sell. To date, The Conduit has sold under 300k, House of the Dead: Overkill has shipped 400k, and No More Heroes sits at the top of the heap at 450k. Meanwhile, Big Beach Sports sold 1.2 million copies, Game Party sold 2 million, and Wii Music has sold 2.6 million copies. Game Party has a 25% on Metacritic, and still shipped more copies than just about every M-Rated game released in the last two years on the system.
Who is to blame? Us, of course. Every time someone ignores a great Wii game because they fear the system is nothing but waggle the cycle is perpetuated. Just like it took developers several years to figure out how to optimize graphics for the Xbox and PS3, some needed time to fully realize motion controls. Now, we're seeing some of the greatest games of the generation hit the system and sell nothing thanks to misconceptions and fear.
But that's another story entirely. The main question is this: should developers and publishers give up on "hardcore" Wii games and, in turn, "hardcore" Wii gamers?
I remember early this generation, when the Wii was first released. The excitement was palpable. Developers saw it as a chance to try new things and expose a wide audience to gaming, and the industry was stunned when gamers welcomed sub-par graphics in favor of the slightest hint of innovation. Now, the scene is desperate, and while Nintendo could cease sales of the system tomorrow and still be considered the "winner" of the generation, it's becoming harder and harder to get excited for the future of the system.
So where does this leave us? Not every publisher has turned their back on Wii development just yet. Ubisoft's Red Steel II is still in development, and due out next year, No More Heroes 2 is right around the corner, and Call of Duty and Resident Evil titles are still being released for the system, despite less than satisfactory sales in the past. However, you might notice a lack of original IPs, and that could quickly become a trend if other Mature rated titles don't start selling. Conduit developer High-Voltage has The Grinder and Gladiator A.D. scheduled for 2010 launches, so it's still not too late, since every developer would love to be responsible for the next runaway hit on the Wii. Nevertheless, it's getting rough, and if we want to see the system as something more than a party machine, it might be a good idea to speak with our wallets.
- Comments
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it all boils down to promotion. These hardcore titles get very little promotion out of nintendo, who instead chooses to promote the heck out of every lame mini-game filled shovelware title they put out.
If i was going to develop a mature game, the last place i would go would be the wii.
Voyou San
Thu, 22 October 2009 02:11PM
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It's a catch-22. Nintendo is in no hurry to promote mature games for the Wii because the market for the casual and shovelware titles is so huge. And, in turn, third party developers are going to continue to be hesitant to make these games because so few people buy them. Like Raccoonacorn said, there needs to be a genre-breaking game that catches on, but MadWorld, The Conduit, Dead Space Extraction, and the like have proven that quality in design does not translate to financial success.
Sean
Thu, 22 October 2009 12:52PM
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It's a shame that many of the mature titles for the console are actually fairly enjoyable, if not really fun, and that nobody buys them. I can enjoy a game on any system as long as it's fun to play, so the fact that a game comes out on the Wii is never something that deters me from purchasing it. i hope this trend changes before it's too late.
00.19
Thu, 22 October 2009 12:01PM
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Just like music and film, the mass of people are just looking for what's hot or what looks familiar, so the cycle will continue until a genre-breaking game comes out that can appeal to the masses. Nintendo seems to have mastered the art of creating those, but the third-party developers have not.
Raccoonacorn
Thu, 22 October 2009 11:59AM
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It's easy. Nintendo needs to reinstate the seal of approval, refusing shovelware titles so they don't swamp out the market and leave a better chance for the real good games to shine. When you look at a gamestore, 85% of the wall is filled with Imagine/Catz/Bratz, and various titles ending with Z. This gives a stigmata to the system beyond saving graces.
There's also a lack of advertisment and pushing for the hardcore titles. I've never seen ads on TV for those games, barely anything outside game sites... The average buyer does not go to such sites, so you need to advertise where they are, and that's usually on TV.
Zantagor
Thu, 22 October 2009 11:47AM
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It's really a shame that so many amazing Wii games are sitting on store shelves while a million shovelware games are purchased. It's heartbreaking, because you can't really blame developers for not wanting to support the system at this point. Maybe instead of dismissing the Wii as a stupid system full of crap, gamers should take the time to explore the great titles that are only available on the system--because there are a good number of them, you just need to look.
Sarah
Thu, 22 October 2009 11:29AM
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