Description taken from Commodore 64/128 version of this game

10th Frame is a bowling game from Access Software Inc. The game is a simulation of the game of bowling that utilizes the physics and real-life practices of the sport. Eight players can play at a time, be it in an open bowling style or in league play. In league play, four players are permitted per team.

After selecting the number of players, users are given the option of entering custom names and custom team names for league play, and they are also given the opportunity to select a skill level. The three skill levels available are Kids, Amateur, and Pro. The difference between levels has to do with the physics: They become more fine-tuned the higher the difficulty. If players choose Pro, they will notice an increase in the small errors that lead to gutter balls and the like.

Once the players are set up, users can choose the number of games to participate in. The maximum number of games that can be played in a row is five. Game play begins with the current player on the middle lane of the bowling alley. Users may move left or right using the arrow keys to position themselves for the shot. In addition, there is a targeting indicator that may be moved left or right to plot a path for the ball.

Once the player is satisfied with the positioning, the trigger is then pressed. A meter at the lower right corner of the screen shows two progressions. A meter moving from bottom to top indicates the speed at which the user will throw the ball. The meter continues to increase until the user hits the trigger again. Immediately after the trigger has been pressed, a second meter begins moving from top to bottom. This is the "hook" meter, which determines how much spin and subsequent hook the ball will have. Since there is a target range on the meter showing optimal hook, the goal is to get the bar to stop as close to that point as possible, which involves using the trigger once again to stop the movement.

Once the trigger has been pressed the final time, the bowler carries out the shot animation, and the player sees the results. An overhead indicator then shows which pins are left to knock over. An animation of the pin cleaner occurs before the player sees the score, which is posted in a score sheet that sits at the top of the screen. The player is then given the chance to bowl the rest of the frame, unless he or she is finished, at which point the next player gets to play.

At the game's conclusion, players are given the option to print their score sheets. If they choose, they are printed; if not, the scores are shown on screen, and users proceed to the next game if they have selected to play more than one. Otherwise, the game goes back to the title screen. ~ Ryan Glover, All Game Guide