Released when the technology was still new, 4D Boxing features an innovative "Tru-Motion" engine for 3D polygonal characters. Far surpassing other boxing titles at the time, players can build their boxer from scratch using a variety of different skin colors, body types, and even male or female characters. The basic goal is to climb the ranks by fighting 50 different boxers until you face The Champ.
Yet developing a boxer into a contender first involves training in three ability categories: speed, power, and stamina. Players can have their boxer use the punching bag to gain power or jump rope to increase speed. You can try to make a fast and evasive boxer, a slow yet powerful boxer, or a balanced boxer. It's entirely up to you. In order to train, cash must be earned from entering prizefights, and the amount earned from winning a fight varies; low-ranked boxers award less than those near the top. After winning a bout, your boxer will take the defeated foe's place in the standings.
While the character models look great and feature fluid animation, there isn't much detail given to the actual boxers. Fighting in 4D Boxing is relatively simple thanks to a decent control set up. You can initiate headshots, left or right uppercuts, or basic jab attacks. Players can even do a bolo punch if they're feeling up to it, as well as taunt opponents. Thanks in part to the landmark perspective, a first for a boxing game, 4D Boxing is a knockout for its time. ~ Matthew House, All Game Guide
Minimum CPU Type: AT/Compatible
Minimum RAM Required: .64 MB
Minimum OS Version: 2.11
Graphics Type: Text/Character Based
Color Depth: Mono ~ Michael L. House, All Game Guide
|# of Same Screen Players||2|
|Software Version No.||1.0|
|Number of 5 1/4" Floppies||4|
|Legal Copyright/Trademark Line||4D Boxing|
|Included in Package||Instruction Manual|
|Included in Package||Registration Card|