Boom Blox: Bash Party
Check out the video review.
2008's Boom Blox introduced the world to Stephen Spielberg's first foray into gaming, and while his influence was arguable, the game turned out to be one of the best titles on the Wii. After the original shipped, the film director went back to EA with more ideas, and Boom Blox Bash Party was born. This time around, the game doesn't anchor itself to the traditional rules of gravity and physics, and instead takes the ideas from the original and enhances them significantly. Is this sequel the director's game equivalent of Indiana Jones and the Temple of Doom? Or is it more in line with the Kingdom of the Crystal Skull?
Boom Blox tasks players with throwing, pulling, and sliding objects around a game world using the Wii's motion controls, in what looks at first glance like a video of people playing Jenga with those sticky hands that come out of those machines outside of supermarkets. Or with bowling balls. In the first game, it was easy to quickly learn the rules of each board, as it followed the general laws we're all accustomed to: things fall down. In Bash Party, while things still do fall down, there are plenty of different ways they might do so. With the inclusion of underwater and outer-space levels, the traditional rules don't always apply, adding more puzzle possibilities.