Jr. Pac-Man is another sequel to the classic action maze game Pac-Man. In this game, the stork visits the Pac family (as seen in the opening animation) and delivers a chomping baby boy. Just like his father, Jr. Pac-Man loves to gobble dots guarded by a clan of multi-colored ghosts.
As was the case in Ms. Pac-Man, three of the original four ghosts return to pester Jr.: Blinky the red, Pinky the pink, and Inky the blue are all back in their old roles as villains. A new orange ghost named Tim makes his Pac-machine debut. (In the original Pac-Man, the orange ghost was named Clyde. In Ms. Pac-Man, it was Sue.)
Game play is similar to the other games in the series. The Pac-hero tries to gobble up all of the dots in the maze while avoiding the ghosts. In a pinch, Jr. can down a flashing power pill to make the ghosts edible for brief periods of time.
New features in Jr. Pac-Man include a scrolling screen, the addition of two power pills, and the removal of escape tunnels. The scrolling screen means bigger mazes with more dots, twists, and turns. The absence of tunnels means that the hero cannot slow down his chasers as was the case in the earlier Pac-games.
The food bonus items from the original games are replaced with toy bonuses in this one. Instead of grabbing apples, cherries, or pretzels, Jr. goes after toys like tricycles and kites. Also, the dots that are touched by bonus items become worth 50 points each. The bonus items also destroy power pills.
Players begin with three lives. Two players can play on alternating screens. Players cannot continue games. Between each maze, an animated sequence shows Jr. growing up. ~ Anthony Baize, All Game Guide
|Jr. Pac-Man||Commodore 64/128|
|Jr. Pac-Man||Atari Video Computer System|