Produced by innovative rhythm game designer Tetsuya Mizuguchi (Space Channel 5, Rez), Lumines is an action puzzle that sets Tetris-style block-packing to the groove of music.
The game pieces are small blocks in two colors. Four-block squares -- usually containing blocks of both colors -- drop from the top of the screen, and the goal is to arrange them to create rectangular patterns of four or more blocks of the same color as the pieces pile up at the bottom of the screen. A "timeline" rhythmically sweeps left-to-right across the screen and clears away any color-matched rectangles, causing the remaining pieces to drop.
As in Tetris, if the pile of blocks stacks up to the top of the screen, the game ends. As the game progresses, pieces fall more quickly from the top of the screen, while the block-clearing "timeline" does not move any faster. This reduces the speed at which individual blocks can be removed from the playfield, but increases the possibilities for high-scoring, single-swipe combos.
Based on the original PSP release, Lumines Live! is available exclusively for download through the console's online service and includes additional multiplayer modes in which to challenge other Xbox Live gamers. ~ T.J. Deci, All Game Guide
|Lumines Plus||PlayStation 2|
|Lumines [European Release]||PlayStation Portable|
|Lumines Plus [European Release]||PlayStation 2|
|Feature 1||Create color patterns by arranging falling blocks together in groups of four or more|
|Feature 2||Use the sweeping timeline to increase the possibility for single-swipe combos|
|Feature 3||Play alone or visit Xbox Live and challenge others to a variety of multiplayer modes|
|Progressive Scan Support||720p|