Worms 2 is designed first and foremost as a strategic turn-based multi-player game that can accommodate between two and six human or computer controlled teams. In hot-seat mode, the game can be played with as many as 18 players. Over a LAN or the Internet, a total of six players can "slime" it out with Worms 2.
The game creates randomly generated landscapes each time a new game is started, thus providing unlimited replay value. Additionally, Worms 2 comes with new editor programs including speech, weapon and landscape modules which guarantees no two games should ever be alike. The game contains many customizable options such as time limits for each turn and round, number of worms per team (1-8), rounds per game (1-9), strength of the worms (impacts on game length), wind intensity, in-game surface friction and weapons available per game.
Other features include adjustable power settings for land mines, number of mines, a mine explosion delay factor, time allowed for retreat, user choice of which worm to use during the game, amount of damage incurred by a falling worm and placement of girder sections (bridges) on the landscape. You also have complete control over many gameplay functions like the amount of energy restored to injured worms, booby-traps, enabling secret weapons, stockpiling limits, terrain variations and graphic representations, types of water and landscape and more.
Toggle options are available for animation sequences, detail levels and audio, both music and sound effects. Worms 2 also features single player missions that are played against computer controlled teams, each with different abilities, weapon configurations and setups. Skill levels are offered for the beginner, medium or expert player. An option to save games is handled via user-assigned passwords. Games can range from as few as 20 minutes to nearly unlimited lengths.
Although Worms 2 contains a vast arsenal of weapons (about 40) from which to choose, the advent of the weapon editor assures the number of weapons possible is limited only by your imagination. Pre-developed weapons range from the bizarre type such as the Super Banana and Mad Cow to hardcore weapons like the Uzi or Cluster Bomb. Multi-player action can be found by checking for available servers at www.worms2.com. ~ Michael L. House, All Game Guide
Minimum CPU Type: Pentium
Minimum CPU Speed: 75 MHz
Minimum RAM Required: 16 MB
Minimum Hard Disk Space: 50 MB
Graphics Type: SVGA
Graphics Resolution: 640x480
Color Depth: 256 Colors ~ Danny Aldridge, All Game Guide
|# of Internet Players||6|
|# of LAN / Wireless Players||6|
|# of Same Screen Players||18|
|Software Version No.||1.005|
|Number of CDs||1|
|Tech Support URL||www.microprose.com|
|Legal Copyright/Trademark Line||Team 17 Software Ltd|
|Included in Package||42-page Instruction Manual|
|Included in Package||8-page Release Notes Manual|
|Included in Package||MicroProse Catalog|
|Included in Package||Registration Card|
|Award||Best Turn-Based Strategy Game, PC Gamer, 1999|
|Feature 1||Blast the enemy with an array of weapons including Uzis, Cluster Bombs, a Mad Cow, and the Super Banana|
|Feature 2||Use the content editors to alter worm speech, weapons, and landscapes|
|Feature 3||Take on up to 17 friends in a hot-seat game or connect to a LAN or the Internet for six person competitive play|