Fallout 3
I just beat Fallout 3 today. I started playing again yesterday after a long break. Coming back to it, a lot of my nagging issues with it are a lot clearer to me.
I was really excited when I heard about the game. Especially the part when they said you could play it like an FPS, you don't have to use VATS. I thought to myself, wow! They must have fixed the horrible aiming from Oblivion, a post-apoc FPS with the Oblivion engine would be awesome!
I got the game, and was immediatly disapointed that the aiming was the same. I was still excited though, so I just figured I'd get used to it.
The part in the vault was great, it was really detailed, really deep etc. For me things started going down hill after entering the third or so bombed out building in the wastland. They managed to make these buildings as boring as the caves in Oblivion. I'm more forgiving of Oblivian, it's older, and how different do caves get, but with Fallout, it was always the same shelves, with the same metal boxes, with the same ammo (it seems like absolutely EVERYONE stockpiled weapons and ammo during the war) in every building, with the same set of lockers next to them.
I know it is ambitious, but I think they went for too much breadth, and missed on depth. Combat was kind of interesting while VATS was a novelty, but after that, it really seems awful to me. In a fantasy land, like in Oblivion, it makes sense if most foes just run at you, or stand in the open attacking with ranged attacks. Things are different with modern combat. The enemy AI was sooo dumb, all combat was so incredibly boring. I made the mistake of getting the bloody mess perk, making all their deaths boring. (Variation is interesting, not all limbs flying off even as the result of a headshot.)
I never did get used the the aiming, it still sucks, maybe it's more playable as an FPS on the PC, but better aiming wouldn't help the AI.
So yeah, there are lots of things to do, but it always ends up devolving into shooting dumb enemies with poor controls. I think Oblivion is great, despite it's flaws, but the engine was made for Oblivion, and I don't think they made it work for Fallout.
- Comments
-
what did you think of the stories, both main and some of the side questy stuff?
00.19
Thu, 02 July 2009 04:15PM
-
I've been getting comments about my 6.5 rating. I feel game ratings are way bloated, this this is my rating cutting off the bloat, including bloat, I'd put it at more of and 8? I'm less sure. Anyway, as a reference, metacritic gives Ninja Blade a 68, where I'd give it a 26.
Ubrasaur
Thu, 25 June 2009 08:56PM
-
I just started playing again, since a bunch of my friends JUST bought the game, and I'm going to have to agree with a lot of the dungeon maps being fairly repetitive but if you're looking to play a FPS-mode and you aren't, you just need to make the right type of character. Yeah, the aiming is shaky, but my character has no problem running and gunning through the wasteland tottin' his Terrible Shotgun. Its just a preference of play-style and something I've realized is depending how you set your character up from the beginning will dictate how you'll play throughout the game. (i.e. FPS-based, VATS-based, speech-based, etc.) You have to remember also, Fallout is based on a 2D turn-based RPG, I think it's lovely to see how they incorporated the percent-to-hit system.
I love the game, I'd give it a better score than a 6.5. I think Fallout 3 explores a lot of different aspects of an open-world game I would love to see in others. There's just so much depth to the game, its the closest thing to living out everyone's fantasy of gunning down the most horrid malformations of a post-apocalyptic Washington-DC while soaking up all that nostalgia from the Fallout series.
TwoWeekRental
Thu, 25 June 2009 12:48PM
-
All of your points are valid ones, but for me, this game was all about exploration. The world was huge and I loved crawling across it finding new missions and enemy strongholds.
loltim
Tue, 23 June 2009 10:51AM
-
For the most part I have to agree. The combat wasn't near perfect, and some of the environments(like the metro stations) look alot alike. The one thing that has made me play this game 2 times through is the story. I actually cared about some of the characters I met, and when I blew up Megaton I felt a little guilty. I like it when games can suck you into their world.
jermz678
Tue, 23 June 2009 12:39AM
-
I like the exteriors fine, but so much time is spent dungeon crawling the interiors, which I found very repetative. You keep seeing the same teddy bear, and the same car etc. In Oblivion you would see really generic things repeated, likes dishes, blankets, etc. Since it is so much more specific it becomes more obvious how often the things are used. I liked the supermarket, it felt like a supermarket. The school didn't feel much like a school to me, there are desks, there are letters on the wall, but I don't remember a cafeteria or a gym, just a maze really. The aiming bug isn't the only one they really should have fixed either. It is still so buggy. Since this is their second time arround with this engine they should have had some resources to fix some of that up.
I'm critical of games anyway, so this is by no means awful, but a 6.5 from me means that it is pretty good (not GOTY), but still has major flaws. I need to leave scoring room for great games you know ;).
Ubrasaur
Mon, 22 June 2009 06:34PM
-
See, that's what I loved about it. A nuke went off, should there have been a jungle?
Coop
Sun, 21 June 2009 09:54PM
-
Right, so I realized after I got it, that it can't really be played as a shooter, like they said it could. So yeah, I stuck mostly to VATS. I didn't like the VATS combat either though. I didn't really find any kind of strategy. Basicly you shoot at chest or head (depending on %), unless they have a rocket launcher, then shoot the weapon. Backpedal shooting with poor FPS controls untill your VATS recharges, then repeat. Combat isn't great in Oblivion, but I don't think it played as big a role in that game. In FA, there is just so much of the same thing over and over. The height of my strategy was: place a mine, lure an enemy across it.
I loved Oblivion, and liked Mass Effect a lot (that's an RPG, right?), Oblivion's combat took a back seat, and the controls were solid in Mass Effect. Even having frequent combat in a straightup RPG is fine (like a FF game) as long as there is depth to the combat, actual descisions to make.
And anyway, that is only part of the reason for my grade, better combat would have saved it, but so would more environment variety.
Ubrasaur
Sun, 21 June 2009 09:15PM
-
So an RPG doesn't have a great shooter engine and it's a 6? I find that harsh. It's not an FPS, don't play it like one. You can complete most of the game on VATS alone.
Coop
Sun, 21 June 2009 08:58PM
- Related Articles
-
-
- Xbox Avatar Holiday Apparel Now Available
-
'Tis the SeasonThu, 10 December 2009 03:09PM0 Comments
-
-
-
- Fable II DLC Dated
-
Sooner Than I ExpectedThu, 08 January 2009 12:30PM3 Comments
-
-
-
- Batman: Arkham Asylum - Xbox 360 Xbox 360
-
Video Review: The Dark Knight Done RightTue, 01 September 2009 06:42PM11 Comments
-
-
-
- Fallout 3: Point Lookout - Xbox 360 Xbox 360
-
Over The River, And Through The Backwoods.Tue, 30 June 2009 02:51PM3 Comments
-
-
-
- Madballs in... Babo: Invasion - Xbox 360 Xbox 360
-
Yes, a Madballs GameMon, 27 July 2009 12:50PM0 Comments
-
Community