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<article>
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  <body>&lt;p&gt;&lt;strong&gt;Game: Condemned 2: Bloodshot&lt;br /&gt;Genre: Horror Action&lt;br /&gt;Platform: PS3, Xbox 360 (Reviewed On Xbox 360)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;img src=&quot;/contributed/12061181480yBaQVEEA1.jpg&quot; height=&quot;629&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;br /&gt;&lt;em&gt;Condemned: Criminal Origins&lt;/em&gt; was a launch title for the Xbox 360 way back in 2005. To many, myself included, it was the first game to show what this whole &amp;ldquo;Next-Gen&amp;rdquo; thing was all about.&amp;nbsp; The combination of insane first-person melee combat and never-before-seen-on-a-console visuals dropped a lot of jaws.&amp;nbsp; Sadly, the repetitive enemies and meandering story made sure that the initial wow factor didn&amp;rsquo;t last as long as many would have liked, and kept it from being regarded as a horror classic.&amp;nbsp; Sega and Monolith are looking to make up for the previous title&amp;rsquo;s shortcomings with the sequel, &lt;em&gt;Condemned 2: Bloodshot.&lt;/em&gt;&lt;br /&gt;&lt;em&gt;&lt;br /&gt;Condemned 2: Bloodshot&lt;/em&gt; picks up where the original left off.&amp;nbsp; Protagonist Ethan Thomas is a train wreck, driven to alcoholism by the events of the previous game, when the Special Crimes Unit drags him from the gutter for one last case.&amp;nbsp; A massive crime wave has swept the city, and its mysterious nature necessitates bringing back a now-reviled Thomas.&amp;nbsp; Ethan&amp;rsquo;s mission takes him deep into a obscure, macabre conspiracy that neither he nor the player will truly understand, and provides some of the most intense, visceral combat and genuinely creepy atmosphere in gaming this year.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;img src=&quot;/contributed/1206118120lFIC3WjzFE.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Those who enjoyed the core mechanics of the first &lt;em&gt;Condemned&lt;/em&gt; will be right at home here.&amp;nbsp; Melee combat is handled in the same manner as last time, with a few new wrinkles thrown in for good measure.&amp;nbsp; The triggers still control right and left-handed attacks respectively, and block when pressed together.&amp;nbsp; Timing blocks correctly will result in a parry, which sends enemies reeling for a precious, opportune moment.&amp;nbsp; If an enemy goes down to his knees due to a beating, you will be able to grab the woozy enemy and drag him to one of many environmental triggers and dispatch your foe in gruesome fashion.&amp;nbsp; Some environmental attacks are simple, like plunging a foe&amp;rsquo;s head into a TV, while others are extraordinarily violent, like impaling an opponent on rebar.&amp;nbsp; There is also a meter that builds up as you successfully attack.&amp;nbsp; Once the meter is full, you&amp;rsquo;ll be able to double-tap a trigger to send you into a slow-mo finishing mode, where you&amp;rsquo;ll need to follow on-screen prompts to brutally destroy an enemy.&amp;nbsp; There are plenty of weapons to choose from for melee combat; returning favorites like lead pipes, wooden 2x4s and electrical couplings are joined by new instruments of death like toilet seats and crutches.&amp;nbsp; The game does a great job of making every weapon feel distinct and accurately powerful.&amp;nbsp; Swinging a sledgehammer takes a lot longer than swinging a baseball bat, and has predictably lethal results.&amp;nbsp; Ranged weapons are an important part of the game as well, though the action on the guns doesn&amp;rsquo;t feel quite as polished or tight as the melee weapons.&amp;nbsp; Just like in the first game, the amount of gunfighting you&amp;rsquo;ll be able to engage in is severely limited by the extreme scarcity of ammunition.&amp;nbsp; Ethan&amp;rsquo;s alcohol problem plays into the ranged combat in an interesting twist.&amp;nbsp; Without enough alcohol, which can be found in random alleys and rooms, Ethan is unable to keep his hands steady, making aiming far more difficult.&amp;nbsp; It&amp;rsquo;s a cool feature, but one that isn&amp;rsquo;t very impactful considering how rarely you even use guns, much less how rarely you&amp;rsquo;ll be aiming down the sights with them.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1206117950fgbhA1dFjd.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The many weapons you have access to will be put to good use, with tons of drug-addled enemies to lay into.&amp;nbsp; Mostly, you&amp;rsquo;ll fight insane addicts who attack ferociously and without concern for their own well-being.&amp;nbsp; The fights are almost always intense, highly violent affairs, and proper timing of attacks and parries is essential for victory, and, for that matter, survival.&amp;nbsp; Fighting one on one is usually a challenge, but never feels cheap in its difficulty.&amp;nbsp; Once the fight is joined by more than one enemy, however, the difficulty increases exponentially, and the combat engine shows its flaws.&amp;nbsp; You&amp;rsquo;ll often find yourself running from these encounters, hoping to trick the enemies into attacking each other, rather than deal with cheap two-man combos that leave you with no way to defend yourself at all.&amp;nbsp; It&amp;rsquo;s a pretty major problem later in the game when multiple enemies lurk around every dark corner, and it&amp;rsquo;s really a shame that this couldn&amp;rsquo;t have been better balanced. &amp;nbsp;&lt;br /&gt;&lt;br /&gt;In addition to your run-of-the-mill junkie assailants, you&amp;rsquo;ll also face a variety of demonic enemies.&amp;nbsp; Some are oily, solid black little gremlins that go down with a single swing of a prosthetic arm, while others are horrifying half-corpses that grab you from their pods on the ceiling.&amp;nbsp; While the bulk of the game has you fighting regular people, it&amp;rsquo;s good to see that at last some variety has been added to the enemies this time around.&lt;br /&gt;&lt;br /&gt;Outside of combat, there are plenty of crime scenes to investigate.&amp;nbsp; You&amp;rsquo;ll use a combination of detective tools, like an infrared scanner, a digital camera and a sound-detecting spectrometer to relay vital info about the many corpses and mysterious findings that you encounter.&amp;nbsp; The mini-games associated with the investigations are ingenious in their design, and require a level of deductive reasoning usually reserved for adventure classics like Myst.&amp;nbsp; It&amp;rsquo;s a much more developed system than the previous one, and serves as a nice break from the action instead of as an annoyance. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1206117907Qq6sMYbj0k.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;All of this bloody action and even bloodier detective work takes place in some of the most evocative and downright unsettling locales imaginable.&amp;nbsp; The creepy, dark, madness-inducing environments from the original are back, and look better than ever.&amp;nbsp; Every level you play through is absolutely packed with grimy, unpleasant details that do a great job of immersing you in the hellish world that Ethan lives in.&amp;nbsp; While the last game kept you running through buildings and alleys that all looked pretty much the same, Condemned 2 does a much better job of mixing up the locales, offering such diverse settings as a doll warehouse and a magician&amp;rsquo;s theatre.&lt;br /&gt;&lt;br /&gt;Visually, the &amp;ldquo;wow factor&amp;rdquo; from the last game is even stronger this time around.&amp;nbsp; Character models are top notch, featuring excellent textures and extremely realistic facial animations.&amp;nbsp; As good as the characters look, it&amp;rsquo;s not until you see them in motion that you really get the full visual impact of the game.&amp;nbsp; Animations are smooth and natural, especially during the hectic fight scenes, and almost never suffer from choppiness or clipping issues.&amp;nbsp; The game runs at a very solid frame rate throughout, no matter how much on-screen action you throw at it.&amp;nbsp; The highly detailed environments look just as good, though the intentionally dark sections can be a bit darker than you might like.&lt;br /&gt;&lt;br /&gt;Condemned 2 sounds as good as it looks, too.&amp;nbsp; Every weapon has a distinct and appropriate sound when impacting on enemies, walls or anything else you feel lik swinging at.&amp;nbsp; Without looking at the screen, it&amp;rsquo;s easy to tell what kind of weapon your using, just by listening to it being swung.&amp;nbsp; Ambient sounds and enemy speech is just as impressive, making great use of Dolby 5.1 to create a genuinely creepy soundscape&amp;nbsp; for players.&amp;nbsp; Decent, if a bit overacted, voice work is on display as well.&amp;nbsp; Ethan&amp;rsquo;s actor comes off a bit hacky, but the supporting cast is well-voiced, especially your lab tech, who also features the game&amp;rsquo;s best facial animations.&lt;br /&gt;&lt;br /&gt;As creepy and engaging as the story mode is, the multiplayer aspects of the game leave a lot to be desired.&amp;nbsp; There are 5 game types in multiplayer; Deathmatch and Team Deathmatch, which are exactly what you&amp;rsquo;d expect, Bum Rush, a mode that pits respawning unarmed lunatics against single-life SCU Officers with pistols and shotguns, and Crime Scene, which adds objectives for each team to reach while fighting through the level.&amp;nbsp; Sadly, none of the modes are really worth playing, as the combat is nearly broken when fighting more than one enemy.&amp;nbsp; Bum Rush is an interesting concept, but in practice, it inevitably turns into the unarmed team rushing the SCU agents over and over, slowly chipping away at their health.&amp;nbsp; It&amp;rsquo;s just not fun, and neither is Crime Scene, which is almost always over well before anyone finds the objective they&amp;rsquo;re supposed to be investigating.&amp;nbsp; The time and resources that the developers spent on the tacked-on multiplayer modes would have been much better spent fine tuning things like gunplay and the underdeveloped story.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1206118098WORO1tlpso.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Condemned 2: Bloodshot is a major improvement over its predecessor, and is well worth the price of admission, considering the amount of bloody fun to be had.&amp;nbsp; Some of the issues from the original have held on, like the baffling, overwrought plot and some issues with repetition, and the multiplayer modes are throwaways, but overall, it&amp;rsquo;s a marked step up for the franchise and a worthwhile purchase for anyone looking for a quality horror-action title.&amp;nbsp; At least to hold you over until Resident Evil 5!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://img.photobucket.com/albums/v54/Sararri411/buyit.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
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&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/reviews/article/the_club_xbox_360&quot;&gt;The Club Review&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sean/reviews/article/army_of_two_playstation_3&quot;&gt;Army of Two Review&lt;/a&gt;&lt;/p&gt;
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  <category>review</category>
  <comment-counter type="integer">3</comment-counter>
  <created-at type="datetime">2008-03-24T12:40:14-04:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Game: Condemned 2: Bloodshot&lt;br /&gt;
Genre: Horror Action&lt;br /&gt;
Platform: PS3, Xbox 360 (Reviewed On Xbox 360)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;img src=&quot;/contributed/12061181480yBaQVEEA1.jpg&quot; height=&quot;629&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;br /&gt;
&lt;em&gt;Condemned: Criminal Origins&lt;/em&gt; was a launch title for the Xbox 360 way back in 2005. To many, myself included, it was the first game to show what this whole &amp;ldquo;Next-Gen&amp;rdquo; thing was all about.&amp;nbsp; The combination of insane first-person melee combat and never-before-seen-on-a-console visuals dropped a lot of jaws.&amp;nbsp; Sadly, the repetitive enemies and meandering story made sure that the initial wow factor didn&amp;rsquo;t last as long as many would have liked, and kept it from being regarded as a horror classic.&amp;nbsp; Sega and Monolith are looking to make up for the previous title&amp;rsquo;s shortcomings with the sequel, &lt;em&gt;Condemned 2: Bloodshot.&lt;/em&gt;&lt;br /&gt;
&lt;em&gt;&lt;br /&gt;
Condemned 2: Bloodshot&lt;/em&gt; picks up where the original left off.&amp;nbsp; Protagonist Ethan Thomas is a train wreck, driven to alcoholism by the events of the previous game, when the Special Crimes Unit drags him from the gutter for one last case.&amp;nbsp; A massive crime wave has swept the city, and its mysterious nature necessitates bringing back a now-reviled Thomas.&amp;nbsp; Ethan&amp;rsquo;s mission takes him deep into a obscure, macabre conspiracy that neither he nor the player will truly understand, and provides some of the most intense, visceral combat and genuinely creepy atmosphere in gaming this year.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
&lt;img src=&quot;/contributed/1206118120lFIC3WjzFE.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Those who enjoyed the core mechanics of the first &lt;em&gt;Condemned&lt;/em&gt; will be right at home here.&amp;nbsp; Melee combat is handled in the same manner as last time, with a few new wrinkles thrown in for good measure.&amp;nbsp; The triggers still control right and left-handed attacks respectively, and block when pressed together.&amp;nbsp; Timing blocks correctly will result in a parry, which sends enemies reeling for a precious, opportune moment.&amp;nbsp; If an enemy goes down to his knees due to a beating, you will be able to grab the woozy enemy and drag him to one of many environmental triggers and dispatch your foe in gruesome fashion.&amp;nbsp; Some environmental attacks are simple, like plunging a foe&amp;rsquo;s head into a TV, while others are extraordinarily violent, like impaling an opponent on rebar.&amp;nbsp; There is also a meter that builds up as you successfully attack.&amp;nbsp; Once the meter is full, you&amp;rsquo;ll be able to double-tap a trigger to send you into a slow-mo finishing mode, where you&amp;rsquo;ll need to follow on-screen prompts to brutally destroy an enemy.&amp;nbsp; There are plenty of weapons to choose from for melee combat; returning favorites like lead pipes, wooden 2x4s and electrical couplings are joined by new instruments of death like toilet seats and crutches.&amp;nbsp; The game does a great job of making every weapon feel distinct and accurately powerful.&amp;nbsp; Swinging a sledgehammer takes a lot longer than swinging a baseball bat, and has predictably lethal results.&amp;nbsp; Ranged weapons are an important part of the game as well, though the action on the guns doesn&amp;rsquo;t feel quite as polished or tight as the melee weapons.&amp;nbsp; Just like in the first game, the amount of gunfighting you&amp;rsquo;ll be able to engage in is severely limited by the extreme scarcity of ammunition.&amp;nbsp; Ethan&amp;rsquo;s alcohol problem plays into the ranged combat in an interesting twist.&amp;nbsp; Without enough alcohol, which can be found in random alleys and rooms, Ethan is unable to keep his hands steady, making aiming far more difficult.&amp;nbsp; It&amp;rsquo;s a cool feature, but one that isn&amp;rsquo;t very impactful considering how rarely you even use guns, much less how rarely you&amp;rsquo;ll be aiming down the sights with them.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1206117950fgbhA1dFjd.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;The many weapons you have access to will be put to good use, with tons of drug-addled enemies to lay into.&amp;nbsp; Mostly, you&amp;rsquo;ll fight insane addicts who attack ferociously and without concern for their own well-being.&amp;nbsp; The fights are almost always intense, highly violent affairs, and proper timing of attacks and parries is essential for victory, and, for that matter, survival.&amp;nbsp; Fighting one on one is usually a challenge, but never feels cheap in its difficulty.&amp;nbsp; Once the fight is joined by more than one enemy, however, the difficulty increases exponentially, and the combat engine shows its flaws.&amp;nbsp; You&amp;rsquo;ll often find yourself running from these encounters, hoping to trick the enemies into attacking each other, rather than deal with cheap two-man combos that leave you with no way to defend yourself at all.&amp;nbsp; It&amp;rsquo;s a pretty major problem later in the game when multiple enemies lurk around every dark corner, and it&amp;rsquo;s really a shame that this couldn&amp;rsquo;t have been better balanced. &amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
In addition to your run-of-the-mill junkie assailants, you&amp;rsquo;ll also face a variety of demonic enemies.&amp;nbsp; Some are oily, solid black little gremlins that go down with a single swing of a prosthetic arm, while others are horrifying half-corpses that grab you from their pods on the ceiling.&amp;nbsp; While the bulk of the game has you fighting regular people, it&amp;rsquo;s good to see that at last some variety has been added to the enemies this time around.&lt;br /&gt;
&lt;br /&gt;
Outside of combat, there are plenty of crime scenes to investigate.&amp;nbsp; You&amp;rsquo;ll use a combination of detective tools, like an infrared scanner, a digital camera and a sound-detecting spectrometer to relay vital info about the many corpses and mysterious findings that you encounter.&amp;nbsp; The mini-games associated with the investigations are ingenious in their design, and require a level of deductive reasoning usually reserved for adventure classics like Myst.&amp;nbsp; It&amp;rsquo;s a much more developed system than the previous one, and serves as a nice break from the action instead of as an annoyance. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1206117907Qq6sMYbj0k.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;All of this bloody action and even bloodier detective work takes place in some of the most evocative and downright unsettling locales imaginable.&amp;nbsp; The creepy, dark, madness-inducing environments from the original are back, and look better than ever.&amp;nbsp; Every level you play through is absolutely packed with grimy, unpleasant details that do a great job of immersing you in the hellish world that Ethan lives in.&amp;nbsp; While the last game kept you running through buildings and alleys that all looked pretty much the same, Condemned 2 does a much better job of mixing up the locales, offering such diverse settings as a doll warehouse and a magician&amp;rsquo;s theatre.&lt;br /&gt;
&lt;br /&gt;
Visually, the &amp;ldquo;wow factor&amp;rdquo; from the last game is even stronger this time around.&amp;nbsp; Character models are top notch, featuring excellent textures and extremely realistic facial animations.&amp;nbsp; As good as the characters look, it&amp;rsquo;s not until you see them in motion that you really get the full visual impact of the game.&amp;nbsp; Animations are smooth and natural, especially during the hectic fight scenes, and almost never suffer from choppiness or clipping issues.&amp;nbsp; The game runs at a very solid frame rate throughout, no matter how much on-screen action you throw at it.&amp;nbsp; The highly detailed environments look just as good, though the intentionally dark sections can be a bit darker than you might like.&lt;br /&gt;
&lt;br /&gt;
Condemned 2 sounds as good as it looks, too.&amp;nbsp; Every weapon has a distinct and appropriate sound when impacting on enemies, walls or anything else you feel lik swinging at.&amp;nbsp; Without looking at the screen, it&amp;rsquo;s easy to tell what kind of weapon your using, just by listening to it being swung.&amp;nbsp; Ambient sounds and enemy speech is just as impressive, making great use of Dolby 5.1 to create a genuinely creepy soundscape&amp;nbsp; for players.&amp;nbsp; Decent, if a bit overacted, voice work is on display as well.&amp;nbsp; Ethan&amp;rsquo;s actor comes off a bit hacky, but the supporting cast is well-voiced, especially your lab tech, who also features the game&amp;rsquo;s best facial animations.&lt;br /&gt;
&lt;br /&gt;
As creepy and engaging as the story mode is, the multiplayer aspects of the game leave a lot to be desired.&amp;nbsp; There are 5 game types in multiplayer; Deathmatch and Team Deathmatch, which are exactly what you&amp;rsquo;d expect, Bum Rush, a mode that pits respawning unarmed lunatics against single-life SCU Officers with pistols and shotguns, and Crime Scene, which adds objectives for each team to reach while fighting through the level.&amp;nbsp; Sadly, none of the modes are really worth playing, as the combat is nearly broken when fighting more than one enemy.&amp;nbsp; Bum Rush is an interesting concept, but in practice, it inevitably turns into the unarmed team rushing the SCU agents over and over, slowly chipping away at their health.&amp;nbsp; It&amp;rsquo;s just not fun, and neither is Crime Scene, which is almost always over well before anyone finds the objective they&amp;rsquo;re supposed to be investigating.&amp;nbsp; The time and resources that the developers spent on the tacked-on multiplayer modes would have been much better spent fine tuning things like gunplay and the underdeveloped story.&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1206118098WORO1tlpso.jpg&quot; height=&quot;248&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;Condemned 2: Bloodshot is a major improvement over its predecessor, and is well worth the price of admission, considering the amount of bloody fun to be had.&amp;nbsp; Some of the issues from the original have held on, like the baffling, overwrought plot and some issues with repetition, and the multiplayer modes are throwaways, but overall, it&amp;rsquo;s a marked step up for the franchise and a worthwhile purchase for anyone looking for a quality horror-action title.&amp;nbsp; At least to hold you over until Resident Evil 5!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;http://img.photobucket.com/albums/v54/Sararri411/buyit.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
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&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&amp;nbsp;&lt;/p&gt;
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&lt;p&gt;&lt;a href=&quot;/gamer/sean/reviews/article/army_of_two_playstation_3&quot;&gt;Army of Two Review&lt;/a&gt;&lt;/p&gt;
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</excerpt>
  <game-id type="integer">8824</game-id>
  <game-suggestion-id type="integer" nil="true"></game-suggestion-id>
  <id type="integer">2875</id>
  <last-comment type="datetime">2008-03-24T10:48:36-04:00</last-comment>
  <platform-id type="integer">13</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2008-03-24T12:40:14-04:00</published-at>
  <release-id type="integer">11603</release-id>
  <review-rating type="float">8.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>condemned_2_bloodshot_xbox_360</slug>
  <state>published</state>
  <teaser>There Will Be Blood ... Buckets Of It.</teaser>
  <title>Condemned 2: Bloodshot - Xbox 360</title>
  <updated-at type="datetime">2009-04-28T00:31:32-04:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
