<?xml version="1.0" encoding="UTF-8"?>
<article>
  <active type="boolean">true</active>
  <body>&lt;p&gt;&lt;strong&gt;Name: MotoGP 08&lt;br /&gt;Genre: Racing - Motorcycle&lt;br /&gt;Platforms: PlayStation 3, PlayStation 2, Wii, Xbox 360, PC (Reviewed on Xbox 360)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1226516535KYLpCr3B1G.jpg&quot; height=&quot;88&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;The eighth overall entry in the &lt;em&gt;MotoGP&lt;/em&gt; series, &lt;em&gt;MotoGP 08&lt;/em&gt; is the first to be developed entirely by Capcom.&amp;nbsp; For years, THQ held the exclusive rights to the franchise, which was developed by Climax Studios, until last year, when Capcom published the overly difficult PS2 version of &lt;em&gt;MotoGP 07&lt;/em&gt; with developer Milestone.&amp;nbsp; The series has always focused on a high degree of realism, and Capcom intends to continue that tradition, but has also made efforts to ensure that the first &lt;em&gt;MotoGP&lt;/em&gt; game available for both current-gen consoles is more accessible for non-fanatics of Grand Prix motorcycle racing.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1226523522NO2V63BEHF.jpg&quot;&gt;&lt;img src=&quot;/contributed/1226523522NO2V63BEHF.jpg&quot; height=&quot;264&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;MotoGP 08&lt;/em&gt; starts you off in a tutorial level that judges your abilities in order to recommend a control setting that best fits your skills.&amp;nbsp; There are three control settings: Arcade, Advanced and Simulation.&amp;nbsp; The tutorial is on the Arcade setting, and if you have trouble getting around the track, it will recommend Arcade mode.&amp;nbsp; If you manage to compete, but still aren&amp;rsquo;t a pro-level racer, then the game will recommend Advanced.&amp;nbsp; If you are a master at cornering, overtaking opponents and finding the perfect line, then Simulation will be your recommended level (and God help you).&amp;nbsp; While Arcade mode is manageable, Advanced mode is very challenging, punishing you for trying to accelerate through tight turns, and Simulation is damn near impossible unless you&amp;rsquo;ve logged many hours behind the handlebars.&amp;nbsp; Regardless which difficulty you choose, there are some elements of the game that stay the same.&amp;nbsp; Colliding with another vehicle has consequences, but not as much as you might think.&amp;nbsp; Unless you hit an opponent very hard, you&amp;rsquo;ll usually just bounce off harmlessly.&amp;nbsp; In some situations, you&amp;rsquo;ll actually be able to utilize collisions to your advantage, using opposing vehicles like guardrails.&amp;nbsp; This has the same effect it does in Gran Turismo; turning an otherwise realistic racer into a half-arcadey hybrid that satisfies neither the hardcore sim fan nor the casual racer fan.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1226523598pxErsS32mQ.jpg&quot;&gt;&lt;img src=&quot;/contributed/1226523598pxErsS32mQ.jpg&quot; height=&quot;264&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;MotoGP 08&lt;/em&gt; offers five ways to play.&amp;nbsp; Championship mode is your basic &amp;ldquo;career&amp;rdquo; mode, allowing you to create your own racer, then race through three season of races (120cc, 250cc, and MotoGP) to unlock skill points that can be used to upgrade your bike&amp;rsquo;s top speed, acceleration, braking and handling.&amp;nbsp; While there are tons of tracks to compete on, and the points you unlock carry over to your online profile, the lack of variety and bland presentation make for a dry experience that never feels like anything more than a series of races.&amp;nbsp; Challenges are quick, difficult tests of skill that judge your ability to make tight turns, overtake opponents and recover from awful crashes.&amp;nbsp; There are 50 Challenges total, and while they certainly add to the game&amp;rsquo;s replay value, they are far too difficult for most gamers to even bother with them.&amp;nbsp; Time Trials and Quick Play are pretty much exactly what you&amp;rsquo;d think they are, except that most people would think that Quick Play would include split-screen head-to-head racing, which it doesn&amp;rsquo;t.&amp;nbsp; There is also online racing, which takes the form of 12-person single races.&amp;nbsp; While online, graphical glitches are frequent, with opposing cycles warping and teleporting all over the track.&amp;nbsp; Even when these issues aren&amp;rsquo;t popping up, there&amp;rsquo;s still the issue of experienced racers using souped-up bikes against rookies&amp;rsquo; untouched rides; a definite concern for new players.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1226523659G8hkxNXNjq.jpg&quot;&gt;&lt;img src=&quot;/contributed/1226523659G8hkxNXNjq.jpg&quot; height=&quot;264&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;When people think of simulation racing games, two things usually come to mind; realistic driving physics and deep customization options.&amp;nbsp; While &lt;em&gt;MotoGP 08&lt;/em&gt; nails the physics, it completely drops the ball on customization.&amp;nbsp; In addition to the aforementioned top speed, acceleration, braking and handling stats, you&amp;rsquo;re able to change the hardness of your tires and adjust your suspension, turning speed and gear ratio.&amp;nbsp; That&amp;rsquo;s about it.&amp;nbsp; Sadly, there is no option to change bike colors, logos, body styles, or rider outfits.&amp;nbsp; You are able to choose from a long list of actual &lt;em&gt;MotoGP&lt;/em&gt; racers, but you&amp;rsquo;re then stuck with their bike, their colors, their clothes.&amp;nbsp; Including a full-featured customization suite (like in last year&amp;rsquo;s game) would have gone a long way towards making the player feel like it&amp;rsquo;s their racing career the are experiencing instead of some pro they&amp;rsquo;ve probably never heard of.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1226523545yPRsjHWzsE.jpg&quot;&gt;&lt;img src=&quot;/contributed/1226523545yPRsjHWzsE.jpg&quot; height=&quot;264&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;MotoGP 08&lt;/em&gt;&amp;rsquo;s visual presentation is solid, but a bit on the vanilla side.&amp;nbsp; There&amp;rsquo;s nothing wrong with the in-game visuals; they&amp;rsquo;re quite nice, actually.&amp;nbsp; Riders look great leaning into turns, popping wheelies (not a sound idea for a race, by the way) and even flipping across the asphalt after a crash, and the tracks are accurate to their real life counterparts, and are well rendered, with excellent lighting effects.&amp;nbsp; The problem is that you&amp;rsquo;re spending most of your time looking at asphalt, sky and a little bit of grass.&amp;nbsp; As technically sound as everything is, it&amp;rsquo;s a bit boring to look at.&amp;nbsp; Obviously, I understand that these guys shouldn&amp;rsquo;t be racing underwater or on a space station, but some details on the tracks, like pit crews and race officials on the side of the course would help break up the visual monotony.&amp;nbsp; The bare-bones approach carries over to the game&amp;rsquo;s menus as well.&amp;nbsp; The simplistic, mostly white design is clean and easy to understand, but comes off as sterile, and not exactly visually thrilling.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1226523688vfLEmlshBw.jpg&quot;&gt;&lt;img src=&quot;/contributed/1226523688vfLEmlshBw.jpg&quot; height=&quot;264&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Serious fans of motorcycle racing will no doubt appreciate the realism found in &lt;em&gt;MotoGP 08&lt;/em&gt;&amp;rsquo;s Simulation mode.&amp;nbsp; That said, most gamers, who wouldn&amp;rsquo;t know Hiroshi Aoyama from Thomas L&amp;uuml;thi, will find everything but Arcade mode too difficult to bother with.&amp;nbsp; Simulation racers need to be realistic and challenging, which &lt;em&gt;MotoGP&lt;/em&gt; is, for the most part, but they also need to be fun.&amp;nbsp; This is where Capcom comes up short.&amp;nbsp; With the omission of two player split-screen, very few customization options, and a prohibitive learning curve, there&amp;rsquo;s just not that much fun to be had.&amp;nbsp; Still, &lt;em&gt;MotoGP 08&lt;/em&gt; has the makings of an excellent racing game, and with future iterations, we can only hope that the series sees a more robust feature set.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941578DGVahDLFCu.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; height=&quot;35&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/reviews/article/motorstorm_pacific_rift_ps3&quot;&gt;Review - Motorstorm: Pacific Rift &amp;ndash; PS3&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/driver_ps1_throwback_thursday_&quot;&gt;Review - Driver - PS1 (Throwback Thursday)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/reviews/article/beijing_2008_xbox_360&quot;&gt;Review - Beijing 2008 &amp;ndash; Xbox 360&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/driver_ps1_throwback_thursday_&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;</body>
  <category>review</category>
  <comment-counter type="integer">2</comment-counter>
  <created-at type="datetime">2008-11-12T16:18:30-05:00</created-at>
  <deleted-at type="datetime" nil="true"></deleted-at>
  <excerpt>&lt;p&gt;&lt;strong&gt;Name: MotoGP 08&lt;br /&gt;
Genre: Racing - Motorcycle&lt;br /&gt;
Platforms: PlayStation 3, PlayStation 2, Wii, Xbox 360, PC (Reviewed on Xbox 360)&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1226516535KYLpCr3B1G.jpg&quot; height=&quot;88&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;
The eighth overall entry in the &lt;em&gt;MotoGP&lt;/em&gt; series, &lt;em&gt;MotoGP 08&lt;/em&gt; is the first to be developed entirely by Capcom.&amp;nbsp; For years, THQ held the exclusive rights to the franchise, which was developed by Climax Studios, until last year, when Capcom published the overly difficult PS2 version of &lt;em&gt;MotoGP 07&lt;/em&gt; with developer Milestone.&amp;nbsp; The series has always focused on a high degree of realism, and Capcom intends to continue that tradition, but has also made efforts to ensure that the first &lt;em&gt;MotoGP&lt;/em&gt; game available for both current-gen consoles is more accessible for non-fanatics of Grand Prix motorcycle racing.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1226523522NO2V63BEHF.jpg&quot;&gt;&lt;img src=&quot;/contributed/1226523522NO2V63BEHF.jpg&quot; height=&quot;264&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;MotoGP 08&lt;/em&gt; starts you off in a tutorial level that judges your abilities in order to recommend a control setting that best fits your skills.&amp;nbsp; There are three control settings: Arcade, Advanced and Simulation.&amp;nbsp; The tutorial is on the Arcade setting, and if you have trouble getting around the track, it will recommend Arcade mode.&amp;nbsp; If you manage to compete, but still aren&amp;rsquo;t a pro-level racer, then the game will recommend Advanced.&amp;nbsp; If you are a master at cornering, overtaking opponents and finding the perfect line, then Simulation will be your recommended level (and God help you).&amp;nbsp; While Arcade mode is manageable, Advanced mode is very challenging, punishing you for trying to accelerate through tight turns, and Simulation is damn near impossible unless you&amp;rsquo;ve logged many hours behind the handlebars.&amp;nbsp; Regardless which difficulty you choose, there are some elements of the game that stay the same.&amp;nbsp; Colliding with another vehicle has consequences, but not as much as you might think.&amp;nbsp; Unless you hit an opponent very hard, you&amp;rsquo;ll usually just bounce off harmlessly.&amp;nbsp; In some situations, you&amp;rsquo;ll actually be able to utilize collisions to your advantage, using opposing vehicles like guardrails.&amp;nbsp; This has the same effect it does in Gran Turismo; turning an otherwise realistic racer into a half-arcadey hybrid that satisfies neither the hardcore sim fan nor the casual racer fan.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1226523598pxErsS32mQ.jpg&quot;&gt;&lt;img src=&quot;/contributed/1226523598pxErsS32mQ.jpg&quot; height=&quot;264&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;MotoGP 08&lt;/em&gt; offers five ways to play.&amp;nbsp; Championship mode is your basic &amp;ldquo;career&amp;rdquo; mode, allowing you to create your own racer, then race through three season of races (120cc, 250cc, and MotoGP) to unlock skill points that can be used to upgrade your bike&amp;rsquo;s top speed, acceleration, braking and handling.&amp;nbsp; While there are tons of tracks to compete on, and the points you unlock carry over to your online profile, the lack of variety and bland presentation make for a dry experience that never feels like anything more than a series of races.&amp;nbsp; Challenges are quick, difficult tests of skill that judge your ability to make tight turns, overtake opponents and recover from awful crashes.&amp;nbsp; There are 50 Challenges total, and while they certainly add to the game&amp;rsquo;s replay value, they are far too difficult for most gamers to even bother with them.&amp;nbsp; Time Trials and Quick Play are pretty much exactly what you&amp;rsquo;d think they are, except that most people would think that Quick Play would include split-screen head-to-head racing, which it doesn&amp;rsquo;t.&amp;nbsp; There is also online racing, which takes the form of 12-person single races.&amp;nbsp; While online, graphical glitches are frequent, with opposing cycles warping and teleporting all over the track.&amp;nbsp; Even when these issues aren&amp;rsquo;t popping up, there&amp;rsquo;s still the issue of experienced racers using souped-up bikes against rookies&amp;rsquo; untouched rides; a definite concern for new players.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1226523659G8hkxNXNjq.jpg&quot;&gt;&lt;img src=&quot;/contributed/1226523659G8hkxNXNjq.jpg&quot; height=&quot;264&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;When people think of simulation racing games, two things usually come to mind; realistic driving physics and deep customization options.&amp;nbsp; While &lt;em&gt;MotoGP 08&lt;/em&gt; nails the physics, it completely drops the ball on customization.&amp;nbsp; In addition to the aforementioned top speed, acceleration, braking and handling stats, you&amp;rsquo;re able to change the hardness of your tires and adjust your suspension, turning speed and gear ratio.&amp;nbsp; That&amp;rsquo;s about it.&amp;nbsp; Sadly, there is no option to change bike colors, logos, body styles, or rider outfits.&amp;nbsp; You are able to choose from a long list of actual &lt;em&gt;MotoGP&lt;/em&gt; racers, but you&amp;rsquo;re then stuck with their bike, their colors, their clothes.&amp;nbsp; Including a full-featured customization suite (like in last year&amp;rsquo;s game) would have gone a long way towards making the player feel like it&amp;rsquo;s their racing career the are experiencing instead of some pro they&amp;rsquo;ve probably never heard of.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1226523545yPRsjHWzsE.jpg&quot;&gt;&lt;img src=&quot;/contributed/1226523545yPRsjHWzsE.jpg&quot; height=&quot;264&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;MotoGP 08&lt;/em&gt;&amp;rsquo;s visual presentation is solid, but a bit on the vanilla side.&amp;nbsp; There&amp;rsquo;s nothing wrong with the in-game visuals; they&amp;rsquo;re quite nice, actually.&amp;nbsp; Riders look great leaning into turns, popping wheelies (not a sound idea for a race, by the way) and even flipping across the asphalt after a crash, and the tracks are accurate to their real life counterparts, and are well rendered, with excellent lighting effects.&amp;nbsp; The problem is that you&amp;rsquo;re spending most of your time looking at asphalt, sky and a little bit of grass.&amp;nbsp; As technically sound as everything is, it&amp;rsquo;s a bit boring to look at.&amp;nbsp; Obviously, I understand that these guys shouldn&amp;rsquo;t be racing underwater or on a space station, but some details on the tracks, like pit crews and race officials on the side of the course would help break up the visual monotony.&amp;nbsp; The bare-bones approach carries over to the game&amp;rsquo;s menus as well.&amp;nbsp; The simplistic, mostly white design is clean and easy to understand, but comes off as sterile, and not exactly visually thrilling.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/contributed/1226523688vfLEmlshBw.jpg&quot;&gt;&lt;img src=&quot;/contributed/1226523688vfLEmlshBw.jpg&quot; height=&quot;264&quot; alt=&quot;&quot; width=&quot;440&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Serious fans of motorcycle racing will no doubt appreciate the realism found in &lt;em&gt;MotoGP 08&lt;/em&gt;&amp;rsquo;s Simulation mode.&amp;nbsp; That said, most gamers, who wouldn&amp;rsquo;t know Hiroshi Aoyama from Thomas L&amp;uuml;thi, will find everything but Arcade mode too difficult to bother with.&amp;nbsp; Simulation racers need to be realistic and challenging, which &lt;em&gt;MotoGP&lt;/em&gt; is, for the most part, but they also need to be fun.&amp;nbsp; This is where Capcom comes up short.&amp;nbsp; With the omission of two player split-screen, very few customization options, and a prohibitive learning curve, there&amp;rsquo;s just not that much fun to be had.&amp;nbsp; Still, &lt;em&gt;MotoGP 08&lt;/em&gt; has the makings of an excellent racing game, and with future iterations, we can only hope that the series sees a more robust feature set.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1179941578DGVahDLFCu.jpg&quot; height=&quot;175&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;img src=&quot;/contributed/1204908946PhJqwa60Wv.jpg&quot; height=&quot;35&quot; alt=&quot;&quot; width=&quot;275&quot; /&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.gamerankings.com/&quot;&gt;&lt;img src=&quot;/contributed/12049090913D6uenyIJz.jpg&quot; height=&quot;42&quot; alt=&quot;&quot; width=&quot;111&quot; /&gt;&lt;/a&gt;&lt;a href=&quot;http://www.metacritic.com/games&quot;&gt;&lt;img src=&quot;/contributed/1204909164Gepk74pXtB.jpg&quot; height=&quot;51&quot; alt=&quot;&quot; width=&quot;154&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Related Articles:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/reviews/article/motorstorm_pacific_rift_ps3&quot;&gt;Review - Motorstorm: Pacific Rift &amp;ndash; PS3&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/driver_ps1_throwback_thursday_&quot;&gt;Review - Driver - PS1 (Throwback Thursday)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/veggie_jackson/reviews/article/beijing_2008_xbox_360&quot;&gt;Review - Beijing 2008 &amp;ndash; Xbox 360&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/gamer/sarah/reviews/article/driver_ps1_throwback_thursday_&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;

</excerpt>
  <game-id type="integer">8686</game-id>
  <game-suggestion-id type="integer" nil="true"></game-suggestion-id>
  <id type="integer">6085</id>
  <last-comment type="datetime">2008-11-12T12:04:23-05:00</last-comment>
  <platform-id type="integer">13</platform-id>
  <platform-suggestion-id type="integer" nil="true"></platform-suggestion-id>
  <promote type="boolean" nil="true"></promote>
  <published-at type="datetime">2008-11-12T16:18:30-05:00</published-at>
  <release-id type="integer">11303</release-id>
  <review-rating type="float">7.0</review-rating>
  <series-id type="integer" nil="true"></series-id>
  <slug>motogp_08_xbox_360</slug>
  <state>published</state>
  <teaser>As Technically Sound As It Is Boring</teaser>
  <title>MotoGP 08 - Xbox 360</title>
  <updated-at type="datetime">2009-04-27T23:46:33-04:00</updated-at>
  <user-id type="integer">42</user-id>
  <video-token nil="true"></video-token>
</article>
